Content and Surface Aware Projection
Long Mai, Hoang Le, and Feng Liu
Computer Science Department
Portland State University
Abstract

Image projection is important for many applications in entertainment industry, augmented reality, and computer graphics. However, perceived distortion is often introduced by projection, which is a common problem of a projector system. Compensating such distortion for projection on non-trivial surfaces is often very challenging. In this paper, we propose a novel method to pre-warp the image such that it appears as distortion-free as possible on the surface after projection. Our method estimates a desired optimal warping function via an optimization framework. Specifically, we design an objective energy function that models the perceived distortion in projection results. By taking into account both the geometry of the surface and the image content, our method can produce more visually plausible projection results compared with traditional projector systems. We demonstrate the effectiveness of our method with projection results on a wide variety of images and surface geometries.

Paper
Long Mai, Hoang Le, and Feng Liu. Content and Surface Aware Projection
GI 2017. PDF  (conditionally accepted)
Demo Video 
Search engine friendly content
Acknowledgment
This video uses images and videos under a Commons Creative license from Flickr users Marc Müller, Jarrett Campbell, JohnFish, Zachstern, Danielgilles, Youtube users Mark Hensley, Doron Tsirulnik, and the Blender Foundation.